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Generative Art Summit Berlin





“What was called computer art, later digital art or now is labelled sometimes generative art is a movement in the art world that developed in its own niche for almost 50 years before it entered mainstream. The beginning were selftaught programmers, often with a technology background, that picked up on the idea of Max Bense of a special form of conceptual art, with a very important extension: generative series of an algorithm, that opened up the art by new discoveries. For longer time that couldn’t be executed as a real time program. But all that has developed quickly into a broad range of digital tools that nowadays can be used by artists and adjusted according to their priorities. When we speak about AI today, we find at the basis of these artworks a very complex program developed by large corporations and then used by artists. 

The upcoming conference by the art meets sience – Foundation Herbert W. Franke connects these worlds by representing major opinion leaders of the academic and art world of both generations who discuss different aspects of this movement.”

Wolf Lieser discovered digital art in 1987. At the beginning with a gallery in Wiesbaden and then for 3 years from 1999 to 2002 as a partner in Colville Place Gallery in London, at that time the first gallery dedicated to digital art.
In 2000 he launched the Digital Art Museum DAM, an online museum for the history of digital art. 2003 he moved to Berlin and opened the commercial DAM Projects gallery.
From 2005 – 2012 the DAM DIGITAL ART AWARD DDAA was endowed every second year to a pioneer in this field. 2023 saw its relaunch. 

His book “Digital Art” was published in 6 languages in 2009. Several publications in books and magazines since.
DAM has collaborated in shows internationally and regularly is involved in museum exhibitions from SF MoMA to Whitney Museum, Centre Pompidou, ZKM and Victoria + Albert Museum, UCCA or Taichung Museum of Modern Art. DAM covers the entire development from the first pioneers in the 1960s to the contemporary developments with AR, VR and AI.